For this entry, I'm going to hit on the topic of
"educational" games. I don't just mean those math and vocabulary games!
(Although, let's admit, we all wanted to find Carmen Sandiego.) When I
was child, I had a house rule that I had to show that a game was
educational in order to play it. I was well acquainted with those math
games... but I became creative. For anyone on the lookout for games to
challenge the mind, here are some that I came up with as a kid, and you
can probably find similar today.
(Keep in mind that I'm a child of the 90s, so most games I discuss in this entry are outdated.)
(Keep in mind that I'm a child of the 90s, so most games I discuss in this entry are outdated.)
Oregon Trail (elementary school)
Honestly,
many of you might scoff. After all, in this game you just need to get
to the West Coast and you don't really deviate from the path that often.
However, for young children, this can be an interesting history lesson
and help children to plan ahead. I remember reading about all the
landmarks in the game, and after playing a few times, you start to learn
about the choices you should make at the beginning. Do I want to be an
adventurer? How much salt should I buy? Those small choices gave me an
impression of how disease was prevented, how to preserve food, etc.
The
"fun" part? I liked going hunting, because target games were popular
then. (Talk about shooting games at their most basic form.)
Don't
have the 90s edition but want to play? You can get this game for your
smartphone, but from what I've heard and seen, the old 90s version is
still the best! (The iPhone version is very cartoony and if you download
the full game, it takes up quite a bit of space.)
Age of Empires II (junior high school)
More
history! I haven't tried AOE III, which is available on Steam, because I
heard down the grapevine that it wasn't as good as AOE II.
Additionally, I replaced it over the years with Starcraft 2 (but that
will be discussed in a different section).
When
I first got this game in middle school, I had to play the campaign for
the history section. As long as you don't use cheat codes, it remained
pretty true to history and lore. I learned about Joan of Arc, the
Aztecs, etc. As for the gameplay itself, it challenges kids to use
strategy and tactics. While other games have bypassed the complexity of
Age of Empires, one thing that I enjoyed about the game was choosing the
formation of the units. This adds another layer of strategy into the
game that made it fun, yet easy enough for children to play.
Sims games (high school)
This
was a stretch for the educational part, and in the end a compromise
with my parents since I was in high school. I made the argument that it
teaches budgeting and multitasking. Once again, a feasible argument if
no cheat codes are used. I do know some people who have difficulty with
the game, and I think the struggling of the beginning of the game when
you have no Simoleons (aka Sim Cash) is the fun part.
Funnily
enough, in the Sims 2 University expansion pack -- I found it was
really time consuming to have an awesome relationship and straight As!
My Sim complained at me all the time because she needed sleep. I laughed
at that realization in the game, because I'm sure this is real life for
a lot of people, and certainly was my own.
Additionally,
I know a lot of people who like to use this game simply for the
building/design aspects of the game. Sims 3 especially stepped up the
choices you can make in landscaping and house design -- a nice game for
future architects.
Starcraft series
This
was NOT a game I tried to convince my parents to let me play when I was
younger, because I honestly saw my guy friends obsess over it and I was
too involved with extracurriculars, grades, and my Sims (haha) to want
to play. Honestly though, I was all about Age of Empires, and had no
idea of the similarities in gameplay.
I
was forced by my now-boyfriend to try it when we first started hanging
out, and I played Starcraft 2: Wings of Liberty. Loved it! This is
probably a game that the two of us will both review soon since the next
expansion is coming out and we're trying the beta. However, if you're
skeptical over the educational aspects of this game, I'm just going to
flash you this Scientific American article I came across in college:
This
article mentioned how chess playing used to be THE game to study for
cognitive science. However, the author says how Starcraft 2 may overtake
that throne. Personally, I think I would have enjoyed this alternative
to chess as a child. There definitely is a learning curve in the game,
and it was like AOE on steroids for me. It was challenging, it made me
think, it made me adapt. What more could you want in a game for
educational purposes?
Minecraft
This
is a good team-oriented game, and it can be incredibly fun for creative
people. The items made can be deduced if you think about it long enough
on your own, and pretty much anything you want to build can be built.
You could even build a working clock or a computer in this game.
Honestly, I've taken several circuits classes and I have to use some of
that knowledge to try to figure out some of my friends' more complicated
layouts.
This game is what you make of it, honestly. However, my boyfriend came across this website that suggests that this game can be used in the classroom:
Hopefully,
people will forgive that I didn't go into detail in each game. I just
wanted to give a few choices that could substitute the very transparent
learning games (i.e. Solve this equation before you can open the
door!!!). I'm not saying those games are obsolete. They are very good
learning tools, but if you want to a fun game that's also education,
these were my own picks growing up.
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